I explored a lot of different blogs and sites this week to find one that I wanted to share. I finally found one that encompassed everything our resources this week shared also. EveryLibrary posted Library Makerspaces Spark Creativity on the blogging site Medium.
Makerspaces
provide students with opportunities to engage in STEAM activities in the
library. STEAM stands for science, technology, engineering, art, and math.
These activities can be part of a collaboration with the classroom teachers, or
stand alone activities in the library. Either way, students will benefit. “On
top of the academic benefits that a makerspace provides, students are also
trained to build a mindset that revolves around teamwork, problem-solving and
innovation” (EveryLibrary, 2022). By students creating, discovering,
and even playing, they have the opportunity to learn things more authentically
that they would in traditional classroom settings and lessons. (Hlubinka et al., 2013) The
learning in Makerspaces becomes more student and discovery centered.
Makerspaces are not all uniform across the globe; they do
not have the same materials, equipment, or set up. (Britton, 2012) The
important thing is that they provide opportunities for patrons to discover and
create based on their needs and interests. This is one reason why there isn’t a
set list of things you “have to have” to get a Makerspace started in your school
library. “Equipment lists are as individual as the space and its members” (Hlubinka et al., 2013). School Librarians
evaluate their space’s needs all the time. This is just one additional aspect
of that. ”Bssuccessful
projects take lots of time, effort, and thought. It’s okay to start off small
and grow the space as you’re able or to prioritize sections of your makerspace
project.” (EveryLibrary, 2022)
Resources
Britton, L. (2012, October 1). The makings of maker
spaces, part 1: Space for Creation, not Just consumption. The Digital
Shift.
http://www.thedigitalshift.com/2012/10/public-services/the-makings-of-maker-spaces-part-1-space-for-creation-not-just-consumption/
EveryLibrary.
(2022, January 1). Library Makerspaces Spark Creativity - EveryLibrary.
Medium. https://medium.com/everylibrary/library-makerspaces-spark-creativity-6424cdec632b
Hlubinka, M., Hoefer, S., Dougherty, D., Thomas, P., Chang,
S., Alexander, I., & McGuire, D. (2013). Makerspace playbook: school
edition. Maker Media.
I think that it is very important that you highlighted how versatile makerspaces can be. Just as in your quote, there is no specific "right or wrong" way, set of materials, or curriculum for makerspaces, they are intended on suiting the needs of current students wherever you are. This is so important for both teachers and librarians for remember as they implement and equip makerspaces in their schools.
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