I explored a lot of different blogs and sites this week to find one that I wanted to share. I finally found one that encompassed everything our resources this week shared also. EveryLibrary posted Library Makerspaces Spark Creativity on the blogging site Medium. Makerspaces provide students with opportunities to engage in STEAM activities in the library. STEAM stands for science, technology, engineering, art, and math. These activities can be part of a collaboration with the classroom teachers, or stand alone activities in the library. Either way, students will benefit. “On top of the academic benefits that a makerspace provides, students are also trained to build a mindset that revolves around teamwork, problem-solving and innovation” (EveryLibrary, 2022). By students creating, discovering, and even playing, they have the opportunity to learn things more authentically that they would in traditional classroom settings and lessons. ( Hlubinka et al., 2013) The learning in Makerspace...